Maya Modeling Software
The 2018.3 version of Maya is provided as a free download on our website. The actual developer of the software is Autodesk. The default filenames for the program's installer are maya.exe, autodesk-maya-2014.exe, Mayabin Demo3.exe, MayaLaunch.exe or maya.exe etc. Maya can be installed on Windows XP/Vista/7/8/10 environment, 32 and 64-bit versions. Oct 09, 2016 Goes over modeling a stylized low poly character body in Maya. See below for time-stamps of different sections in video. Setting Up (0:04) - Creating the Project (1:02).
Original author(s) | Alias Systems Corporation |
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Developer(s) | Autodesk, Inc. |
Initial release | February 1998; 21 years ago |
Stable release | |
Written in | C++,[1]MEL, Python,[2]C# |
Operating system |
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Platform | IA-32, x64 |
Available in | English, Japanese, Chinese |
Type | 3D computer graphics |
License | Trialware |
Website | autodesk.com/maya |
- Maya is a powerful enough software that you can essentially accomplish anything withing the CAD realm while utilizing it. Maya is the choose software for many companies when it comes to CAD animations, Renderings, as well as a lot of pre - composite work. 3 companies I have worked for in the past use it, and I currently use it now.
- Maya 3D animation software offers a comprehensive creative feature set for 3D computer animation, modeling, simulation, rendering, and compositing on a highly extensible production platform. Maya has next-generation display technology, accelerated modeling workflows, and tools for handling complex data. System Requirements.
Autodesk Maya, commonly shortened to just Maya (/ˈmaɪə/MY-ə[3][4]), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias Systems Corporation (formerly Alias Wavefront) and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated film, TV series, and visual effects.
- 1History
History[edit]
Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias Research, Inc., and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya.[5]Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur.[6] Disney requested that the User interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popular in the animation industry.
After Silicon Graphics Inc. acquired both Alias and Wavefront Technologies, Inc., Wavefront's technology (then under development) was merged into Maya. SGI's acquisition was a response to Microsoft Corporation acquiring Softimage 3D. The new wholly owned subsidiary was named 'AliasWavefront'.[7]
In the early days of development, Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language. But after the merger with Wavefront, Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL (Maya embedded language).[8]
Maya Modeling Software
Maya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005.[9][10] Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name 'Maya' continues to be the dominant name used for the product.
Awards[edit]
On March 1, 2003, Alias was given an Academy Award for Technical Achievement by the Academy of Motion Picture Arts and Sciences for scientific and technical achievement for their development of Maya software.[11]
Autodesk 3d Maya
In 2005, while working for Alias Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.[12]
On February 8, 2008, Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.[13][14]
Industry usage[edit]
The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaur, released by Disney in 2000.[15] In 2003, when the company received an Academy Award for technical achievement, it was noted to be used in films such as Toy Story 2 (1999), Monsters, Inc. (2001), Jimmy Neutron: Boy Genius (2001), Lord of the Rings: The Two Towers, Spider-Man (2002), Ice Age, and Star Wars: Episode II – Attack of the Clones.[16] By 2015, VentureBeat Magazine stated that all ten films in consideration for the Best Visual Effects Academy Award had used Maya Autodesk and that it had been 'used on every winning film since 1997.'[17]
The printers are shared and have a share name. Install hp universal print driver. When we connect from a client to the spooler the Windows system installs the printer driversthe first time or if there s an update to the driver.
Overview[edit]
Maya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both 'Complete' and 'Unlimited' editions until August 2008, when it was turned into a single suite.[18]
Users define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya D). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.
See also[edit]
References[edit]
- ^'C++ Applications'. stroustrup.com. Retrieved December 16, 2016.
- ^Baas, Matthias (May 8, 2006). 'Python/Maya: Introductory tutorial'. cgkit.sourceforge.net. Archived from the original on November 15, 2010. Retrieved December 10, 2010.
- ^'Maya 2017 Overview'. Autodesk. Retrieved May 18, 2018.
- ^'Maya LT 2018 – Overview'. Autodesk. Retrieved May 18, 2018.
- ^'History'. Maya books. Archived from the original on November 25, 2010. Retrieved December 11, 2010.
- ^Muwanguzi, Michael J (July 1, 2010). 'Maya 2011'(Software Review). Microfilmmaker Magazine. Retrieved December 11, 2010.
- ^Weisbard, Sam (December 13, 2002). 'Wavefront Discontinued Products and Brands'. Alias. Design engine. Archived from the original on August 22, 2009. Retrieved December 10, 2010.
- ^Sharpe, Jason; Lumsden, Charles J; Woolridge, Nicholas (2008), In silico: 3D animation and simulation of cell biology with Maya and MEL, Morgan Kaufmann Martin, p. 263, ISBN0-12-373655-2
- ^Autodesk (October 4, 2005). 'Autodesk Signs Definitive Agreement to Acquire Alias'. Archived from the original on January 10, 2016. Retrieved October 23, 2015.
- ^Wikinews:Autodesk to buy Alias
- ^Sellers, Dennis (14 January 2003). 'Maya gets Oscar for Technical Achievement'. Macworld. Retrieved 8 January 2019.
- ^'PIXAR Awards'. Archived from the original on September 27, 2011. Retrieved November 15, 2011.
- ^'Scientific & Technical Awards Winners'. January 6, 2003. Archived from the original on February 16, 2009. Retrieved December 10, 2010.
- ^'Technical Achievement Award'. January 6, 2003. Retrieved December 10, 2010.
- ^Warren, Scott (16 June 2017). Learning Games: The Science and Art of Development. Springer. p. 77.
- ^Sellers, Dennis (14 January 2003). 'Maya gets Oscar for Technical Achievement'. Macworld. Retrieved 8 January 2019.
- ^Terdiman, Daniel (15 January 2015). 'And the Oscar for Best Visual Effects Goes to… Autodesk's Maya'. media. VentureBeat.
- ^'Autodesk Maya Features – Compare'.
External links[edit]
- Official website
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